Tuesday, December 30, 2014

Expeditionary Mettle

PROLOGUE

"To all whom see this presents, greetings." -- Introductory text contained in my US Navy Expeditionary Medal citation.

Photo of US Navy Expeditionary Medal on a notebook cover
US Navy Expeditionary Medal

EXPEDITIONARY

A long time ago in a land far, far away I went on an expedition. It was challenging and, decades later I can say this, fun. Recently I've gone on a few more expeditions of the professional development variety. Some of these, trips to EdCamps in other states for example, require me to travel a long way. Others I can complete using my iPad. One of the latter I finished a few minutes ago: reading @quinnovator's Learnlet blog. In it he discussed, with Dr. Will Thalheimer, instructional design tools, processes, and challenges.

My takeaway from this Learnlet is the tendency of today's Learning and Development (L&D) infrastructure and tools to dictate how training is designed. Some times these strategies are effective and other times designers should consider taking a trip to learn how others are approaching their work.

METTLE

One topic discussed in the blog got my ideation juices flowing: spaced learning. Learners are introduced to a bit-o-content for a brief time then go on to another topic. Some time later they return to the first topic and take the learning a little deeper.

Sketch containing text describing several types of training to include soft skills, process knowledge,and other
Artifacts learners can produce during training

I outlined how I like to design spaced learning experiences in the sketch above. Ideally they involve learners in small teams of no more than three. They learn a little of this and then a little of that. Along the way the learners create a tangible artifact from what they learned. In a soft-skills leadership development program this could be a table of scenarios they might encounter later on the job. It would help them work towards a solution more efficiently.

Some benefits of this sort of spaced training include:

  • Not being tethered to a learning space they can move around and manipulate materials on hand to prototype ideas. This lends itself to elearning and collaboration.
  • Learning from others perspectives.
  • Forming relationships with peers that may continue after the training. With some additional support they could form communities of practice.
  • Having a tool that helps them get started when they begin to apply on the job what they learned.

Another name for these artifacts is performance support tools. You're probably applying bits and pieces of this strategy today.

EPILOGUE

The journey doesn't end here. What are your thoughts on applying spaced learning in your instructional design practice?

@urbie

 

 

 

Sunday, December 21, 2014

Empathy Scales

PROLOGUE

"How high?"

EMPATHY

In her latest Learning Rebels blogs post @stipton writes Look up! How high? Up to the blue sky? Or is it enough to look around me, into the tired eyes of the other zombie workers? I think she's talking about the tendency many of us have to be so immersed in our work that our days rush by without us. There are at least two reasons for this. One, we fear falling behind and getting replaced by someone who can keep up. Two, our jobs are so satisfying we're in flow from that first sip of coffee until.. when? I don't believe it's flow. I think it has something to do with empathy and the systems we work in.

SCALES

Simon Bernard-Cohen, explaining Empathizing-Systemizing (E-S) Theory describes five brain types. Two of these, E (Empathizing) and S (Systemizing), are of interest to me as I learn more about designing transformational learning experiences. Empathizing is the ability to feel what others are feeling. Systemizing is the ability to analyze and construct systems. I wonder if when we construct learning systems and training, particularly in online modalities, we give enough consideration of learners' feelings about that learning?

I learned that empathy has two scales: affective and cognitive. Cognitive empathy leans towards systemizing. In a recent Google Hangout I tried, I think unsuccessfully, to make the point that it's possible for instructional designers to scale empathy by producing learning experiences that:

  • Have learners spending less time sitting in front of a computer
  • Use story as hooks to engage learners more deeply
  • Encourage learners to make artifacts that visually evidence they "get it"
Sketch of a meter showing affective and cognitive scales
Empathy Scales

In a traditional face-to-face classroom I think most teachers can sense what their students are feeling. I have met a number of teachers recently who leverage empathy to get students moving.

Kinesthetics are the missing piece in online learning, especially when that learning takes place 1:1 (computer:learner). There's so much more to learn and prototype about that.

EPILOGUE

Getting back to @stipton's Look Up! While you're up there, ask yourself: What has you working long and hard: worry or flow? The cartoon in Look Up! has someone observing two others pushing a cart with square wheels. To the observer the problem is the wheels. They could expend much less effort if the cart had round wheels, like the one the observer is holding. But from my perspective it's the two pushing who are in flow. Maybe if the observer made the effort to empathize with them the cart would have round wheels sooner rather than later.

 

 

 

 

Thursday, November 27, 2014

Acronyms

Backstory

I have mixed feelings about acronyms. Two acronyms have special meaning for me: TLAP (Teach Like A Pirate) and FAIL (First Attempt In Learning). TLAP is about passion. If you aren't feeling it don't do it. FAIL: If you're not failing once in a while maybe you aren't learning anything new.

Constructive Responses

I presented a session during the eLearning Guild's DevLearn Conference last month. The evaluation results came in last night. How'd I do?

DevLearn presenter evaluation results
DevLearn presenter evaluation results
DevLearn presenter evaluation results
DevLearn presenter evaluation results

I have constructive feedback I can use to improve.

Practice

How to practice for next time? I'm thinking YouTube.

Close

It's Thanksgiving Day in the USA. Thank you EdCamp. Thank you SDCUE. Thank you everyone whose names begin with @. Thank you God and Mrs: the first for each new breath, the latter for taking each away. 23 years married and still going strong.

 

 

Wednesday, November 19, 2014

Pandora's Snicker Doodle

PROLOGUE

I like going off on tangents. I love it when the tangent brings me back to where I started. This has the feel of a great circle: something about navigation learned whilst in the Navy. It happened this morning in one of those never-ending meetings a stray thought crossed my awareness. Its sudden appearance startled me. That it had nothing to do with the meeting caused my mind to snatch it out of the ether for a closer look.

PANDORA

Apologies if this next part comes off a little skewed. I'm drawing on knowledge from when I was 12, a 7th grader I think. Pandora was the first woman the gods made, per Greek Mythology. They gave her all manner of positive attributes. Some time later, Pandora happens upon a jar. Curious about its contents she opens it. Much to her surprise and humankind's lament all of life's evils were released from their cache to inflict pain and suffering on us all.

HOPE

I'm an instructional designer. I've practiced my craft, using equal parts of science and art, for 16 years or so. The stray thought I'd had was this: Pandora unleashed uncertainty, fear, and doubt. These are the very things that keep many of us from embracing change and enjoying success beyond our wildest dreams. Ok. That last sentence is in here for dramatic effect. Writing without benefit of an editor means sometimes a little incoherence makes it into the final piece. Anyway, the myth goes on to say that Pandora was drawn back to the jar by a small noise coming from within it. She opens the jar again and out pops hope.

In my world hope means training. Something changes and a gap in performance results. Most times we see change coming from a mile away. Other times it surprises us. Either way training gives us a way to cope and do better.

SNICKER

With the US holiday season almost upon us Mrs felt the need to make sugar cookies. So we mixed up a batch of cinnamon sugar cookies. It was an easy recipe. She did the mixing and rolled the dough balls. It was my job to roll them in the cinnamon sugar and place them on the cookie sheets. She snickered now and then at my clumsy attempts to keep the dough in ball form. Now and then she guided me so there were more balls at the end than pancakes. Fom the start she had a clear idea of what the result would be. For me that realization came only at the end. In training we call this performance support.

Photo of a cookie sheet with a number of unbaked snickerdoodle cookie balls

 

It is an efficient way to impart skill and know-how. More often than not there are instructions, checklists, and pictures to help produce a successful outcome.

DOODLE

While I produce amazing learning experiences (according to the Level 1-4 evaluations) my preferred way to learn something involves play (and a ton of trial and error).

At the end of my typical learning process I generally have a positive outcome. A few times I fail. What I also come away with are a plethora of possible things to try next time. The last time this happened was Saturday.

At The SDCUE tech fair in Carlsbad, CA last Saturday I was wowed by Daqri4D, an augmented reality (AR) app. Lacking the funds for a license, I wasn't really sure I needed the app--I just wanted to play with it, I started thinking how an app-smashing approach might yield a similar wow.

 

I did some poking around with Aurasma, another AR app, the past couple of days. The results are kind of rough. Even so, I can see how I might be able to use the techniques I learned during my design and protyping phase to produce a wow learning experience.

EPILOGUE

Going forwards I'll continue playing around with AR. I think some green screen work, larger models, and better lighting will kick the prototypes up another notch. Stay tuned.

 

Sunday, November 9, 2014

It's People: PD Is People (and the connections and things they make)

Prologue

I've been known to go way off the beaten path to learn new stuff. Though I own a GoPro camera I'm not too into extreme things to do. Extreme for me means going the (usually long) distance to connect with people and their ideas and ways of doing.

PD Is People

The past year or so my professional development (PD) has come from sharing ideas and ways of doing with other educators far from my home.

photo collage of learning events

Yesterday, for example, I participated in EdCampUCLACenterX in Pico Rivera, California. The school where it took place was an hour's drive from the town where I grew up. The school's architecture and layout reminded me a lot of good 'ol Colton High. Someday I'd like to participate in an EdCamp there. Who knows?

That's why I go the distance for PD: lots and lots of diverse perspectives in safe and familiar environments. Yesterday during the Technology and other checking for understanding session I was asked how different the EdCamps I've been to are from each other. I replied that the focus of the sessions changes. Or maybe because it's the times that are changing. Certainly the district and state environment affect what teachers are interested in learning.

I love meeting new people. I worry sometimes that I might be a little annoying, as I like taking a lot of pictures. I generally ask permission, at least of those nearby.

One thing I think that most everyone I've met at the PD events I've gone to in the last year (DevLearn, EdCamps, COMPILE) share is the need to keep the conversations going. "How do we maintain the relationship?.

Connections

This guy: Jed Butler knows Twitter PD.

photo of Jed Butler explaining Twitter chats

In the space of about 20 minutes he spun the most amazing series of short stories about how Twitter PD changed his life and how it can change ours. He took us step by step from starting, to sharing, while pointing out some awesome resources like Cybraryman1's site along the way

Epilogue

I'm hoping to be able to visit Austin, TX next week for EdCampATX and Los Angeles early next year for EdcampLA. Then there's the San Diego CUE but it's the same day as EdCampATX. Try and go out and meet some people: learn something new whilst growing your personal learning network (PLN).

 

 

 

 

Saturday, November 1, 2014

It's a small world after all

Prologue

I got back home Halloween night. I'd spent the back half of last week attending the eLearning Guild's DevLearn Conference 2014 in Las Vegas, Nevada. I had a few minutes to unload and unwind before Mrs got home from work. So I started in on The Empathy Era by Belinda Parmer, CEO of Lady Geek, a creative agency in the UK.

computer generated graphic of several glowing jack-o-lanterns
I'd barely opend it when an infographic caught my eye: There is a direct link between emotional intelligence and salaries (Bradberry and Greaves, 2009). Thinking about this made me want to know more, so I googled emotional intelligence. Which led me to a recent article in The Atlantic about its dark side. Which, after I'd read the article, was a good thing. There are shades of gray in everything. This is why teaching critical thinking is vital.
This train of thought made me wonder where learning critical thinking should happen: at school, at home, or on the job? For me the answer was everywhere, because as I'd learned at DevLearn context is crucial. In school the responsibility for teaching critical thinking to students falls squarely on teachers' shoulders; or does it? Students have a responsibility to own their learning, too. Teaching it to workers on the job falls on, well, the people who design learning experiences: instructional designers like me who work in L&D (Learning and Development). As in K-12, learners have to own their development, too.
Some time later I ended up on Connie Malamed's website reading an article about 10 ideal qualities instructional designers should possess.

K-12 and L&D

I thought, when I began a #madwriting session early this afternoon that this Connect the Dots blog post would be simple. Only it's not. It's nuanced, in this case, because I think instructional designers are educators in the way that teachers are educators.

As I read Malamed's post and the 10 ideal qualities instructional designers should possess the thought, more than once, crossed my mind that the list reminded me of the teachers I met at every EdCamp I've ever been to.

I was a little let-down then when I googled 10 qualities for an ideal teacher. It's not that I didn't find many qualities that both designers and teachers shared. The instructional design qualities seemed to reflect mostly technical intelligence. Teacher qualities appeared to be grounded in emotional intelligence.

One of the teacher better lists came from the Queensland, Australia Department of Education. Being the sort of person I am, a recent convert to the Teach (Design) Like A Pirate discipline, the quality that leapt off the screen to land in my lap was enthusiasm. This felt like the passion I've come to understand makes me want to be better at my job.

Then I went off on a tangent and googled a third time: qualities of an ideal student. I was surprised to find this EdTech Review article from last year about 21st century classrooms. It screams instructional design.

Where does this rhizomatic excursion leave me? Are instructional designers educators like teachers? It depends. If the designer is passionate about what they do and pushes their holistic selves to create an environment where learners can take on more of the responsibility for their education then yes, they are educators. The emotional intelligence, empathy for learners, is what really matters. It's the teachers' context.

Epilogue

Here and there as I wrote this I kept going back to The Empathy Era. It was a good thing, too. Because at the end of Chapter One, at the end of the last paragraph was a sentence that made me shiver with excitement. It was about putting yourself in another's shoes, seeing the world through their eyes, and providing them with something that they didn't know they needed.

I had the good fortune to have been selected to present Applying K-12 Strategies and Technology in Corporate Learnng at DevLearn. What I learned there validated my decision to participate in EdCamp professional development. We share a passion for learning.

photo of Belinda Parmar and Urbie Delgado talking

And you know what? It's a small world after all. At DevLearn I met Belinda Parmar, author of The Empathy Era. Whilst waiting to meet her I got to speak with Kristen, another DevLearn attendee. She said that a previous DevLearn event had changed her life. I know the feeling. This one changed mine.

References

Bradberry, T. and Greaves, J. (2009). Emotional Intelligence. San Diego: Talent Smart.

 

Monday, October 27, 2014

Flip Learning: Show Your Work

Prologue

It's been more than a couple years since my last Connect the Dots blog post. A lot has changed since 2012; I accidentally deleted the 2012 posts -- you'll just have to trust me on that point. Since then some things have come together. As seems to happen in my life they were more serendipitous than planned.

Challenges

I worked far from home from 2010 to early 2014. I was out in the field with customers a lot. I had to be self-sufficient: you know, having two (sometimes three) of everything for 'just-in-case' moments. I deepened my end-to-end production knowledge and learned tons about engagement through design thinking and rapid prototyping. One day, for example, I was observing trainees in a New Mexico blizzard and.. but I digress.

If you follow my Puzzling Mix blog it'll come as no surprise the effect that EdCamps have had on my personal and professional life. I won't go into that a whole lot here but suffice it to say that EdCampWestTexas changed everything: story, engagement, assessment, passion for what I do all got kicked up another notch there.

The Three Little Pigs

Growing up I loved when my mom told me stories: the old standards, Aesops Fables, mythology, family history were all favorites. I use stories a lot in my instructional design craft. The characters in this story are EdCamp, Show Your Work, and iPad.

At EdCamp I met educators: K-12 teachers, librarians, principals, and innovation specialists. They, in turn, introduced me to a brave new world of apps, acronyms, and ways of knowing. I'm a firm believer in Teaching Like A Pirate, designing learning experiences where students and learners do a lot more of the heavy lifting than the teacher, and this cool thing that You Matter. You'll see where these fit in the story a little further down.

Show Your Work is a cool little thing I learned from someone I met on Twitter: Jane Bozarth. In a nutshell it's the idea that we all benefit when we (yeah, it's that simple) share what we do with others.

photo collage showing animated characters, a photo of the author and a collection of pink sticky notes

I've had an iPad since they first came out. At my first EdCamp I learned about app smashing. App smashing involves using several apps to do things that one app alone can't. In the Show Your Work image above for example (clockwise from left) are animated characters giving presentations for remote project team members, sticky notes and me (braced for the cold observing workers on the Baltimore docks). These were smashed together on an iPad mini with PS Touch, Tellagami, Pinnacle Studio, and Diptic.

Connected Educators

October is Connected Educators month. I'm looking forward to connecting with peers at the 2014 DevLearn Conference. I'll be sharing what I learned connecting with K-12 teachers and staff over the past year. If you're at the conference look up session 813 Applying K-12 Strategies and Technology in Corporate Learning.

Epilogue

Thoughts and comments much appreciated. I'm looking forward to our shared learning experiences.